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LEFT 4 DEAD



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Left 4 Dead is a co-operative, survival horror, first-person shooter game by Turtle Rock Studios, who were purchased by the Valve Corporation part way into development. The game uses the Source game engine, and is available for Windows-based personal computers and the Xbox 360.

Left 4 Dead puts four human playable or AI-controlled Survivors of an apocalyptic pandemic against hordes of aggressive "Infected" (zombies). These Infected are controlled by an AI that dynamically balances difficulty and mood depending on the players' progress and situation. In an alternate game mode, human players can control up to four different monsters with special abilities and cooperate to stop the Survivor players.

It was released on November 18, 2008 in the United States and November 21, 2008 in Europe to coincide with the tenth anniversary of the release of Half-Life. A five-minute trailer was released on Halloween. A playable demo was made available on November 6 for pre-purchasers and on November 11 for the general public, and was closed on November 18, 2008. The demo contained the majority of the first two chapters in the "No Mercy" campaign, and was playable in both single player and multi-player. Left 4 Dead went gold on November 13, 2008.

Gameplay

Left 4 Dead is played in a first-person perspective. In Campaign and Single-player mode, the player takes control of one of the Survivors; if four human players are not available, then the remaining Survivors are AI-controlled bots. They play through the levels fighting off the "Infected"?living humans who have been infected with a mutated rabies virus to which the Survivors are immune.

The game is focused on cooperation and team play; colored outlines of teammates are visible through walls to help players stick together and coordinate their movement. If a Survivor falls off a ledge, then they may automatically hang onto it and can only be helped up by another Survivor. If a Survivor's health is depleted, then they become incapacitated and can only be revived by another Survivor, at which point they continue playing with a low amount of health that decrements over time. If a Survivor has been incapacitated and revived twice without tending to their wounds, then they will experience distorted black-and-white vision, and the next incapacitation will kill the player. If an incapacitated Survivor incurs further damage or is neglected by teammates, then they will die. If a Survivor is killed, then they will respawn in a closet after a period of time, but must be freed by another Survivor to rejoin the team. Otherwise, the player must wait until the next level. Survivors can share first-aid kits and help each other heal. Left 4 Dead has friendly fire that cannot be disabled, increasing the need for caution around other Survivors.

The Survivors communicate by voice commands that are accessed by quick menus, and some sound off automatically when performing actions such as reloading or spotting Infected. Over 1000 unique lines have been recorded for each Survivor. Additional communication of player actions is conveyed through character lights. Also, weapon-mounted flashlights and muzzle flashes help the players in determining whether their companions are shooting, performing melee attacks, reloading or moving. Due to control issues and the likelihood of players using a LIVE headset, the Xbox 360 version of Left 4 Dead omits the quick phrases feature.

The game is experienced through four campaigns that take place in various urban and rural locales. Each campaign is divided into several chapters marked by safe rooms, which are checkpoints where players can heal, re-arm, and revive players who were killed. Specifically, the four campaigns are: "No Mercy", an urban setting; "Death Toll", a small-town and countryside setting; "Dead Air", an airport setting; and "Blood Harvest", a woodland and nature setting. The levels are essentially linear, with distinct beginnings and ends, but there are a number of alternate routes to follow with more supplies and alternate objectives, helping to create a sense of non-linearity. In the final chapter of each campaign, the players must defend a position from an onslaught of Infected until rescue arrives. Each campaign lasts between 45 and 75 minutes.

Survivor characters

There are four playable human characters in the game: Francis, a tattoo-covered biker; Zoey, a college student and horror movie enthusiast; Louis, a Junior Systems Analyst in his company's IT department; and Bill, a former Green Beret and a Vietnam veteran. Early plans were for players to be randomly assigned to characters but in the final release, players can choose any character?provided that the character has not already been selected?or be randomly assigned an unselected character.

Survivors are armed with various firearms. Each player starts the game with a Springfield Armory M1911 pistol, and when a second one is found, the player can dual wield them. The pistols have unlimited ammo and are the only weapons that Survivors can use when they are incapacitated. Regardless of what weapon a player is using, a melee attack can be used. At the beginning of each campaign, the player can choose between an Uzi submachine gun and a pump-action shotgun. As the Survivors progress through a campaign, more powerful weapons can be found: the M16A3 assault rifle, Benelli M4 Super 90 shotgun, and Ruger Mini-14 rifle. In addition to firearms, a player can also carry three other items: either a Molotov cocktail to create a wall of fire or a modified pipe bomb designed to attract Infected to it with a strobe light and siren; a first-aid kit, which heals the Survivor on which it is used; and pain pills, which provide temporary health and can be handed to teammates for later use.

Infected characters

The "Infected" are the Survivors' foes in Left 4 Dead, and they appear to be partly inspired by the infected from several modern films, including 28 Days Later. The Common Infected encountered during the game are fast and agile, weak individually, but may be overwhelming in numbers.

In addition to the Common Infected, there are five "Boss Infected" whose mutations grant them special attacks that make them much more dangerous. The victims of some of these attacks require assistance from a teammate before they can regain control. Each of the Boss Infected have a distinctive sound and some a musical cue, making their presence easily recognizable by players.

AI and the Director

The artificial intelligence of Left 4 Dead features a dynamic system for game dramatics, pacing, and difficulty called "The Director." Instead of fixed spawn points for enemies, the Director places enemies and items in varying positions and quantities based upon each player's current situation, status, skill and location, creating a new experience for each play through.[6] The Director also creates mood and tension with emotional cues, such as visual effects, dynamic music, and character communication. Valve has termed this dynamic set-up "procedural narrative."

Versus mode

Left 4 Dead introduces a new 8-player versus experience. In Versus mode, four additional players can take control of the Boss Infected, which are randomly assigned to them each time they spawn. While in Spawn Mode, Infected players can quickly roam around the map in search of an appropriate place to spawn. This location must be at a certain distance from any Survivor, must be out of the line of sight of any Survivor, and must be outside restricted areas such as safe rooms. When a "Tank"?the largest Infected?is about to spawn, Infected players receive a message indicating the player who will control it. The Infected have the ability to see Survivors through the walls every time a Survivor runs, talks or fires a weapon?a Survivor who remains quiet by crouching or walking instead of running gradually fades from the Infected's vision. The Infected can also see in the dark, unlike the Survivors. Pathways exclusive to the Infected are marked with symbols for the Infected players. These can be climbed and used for ambushes, especially with the Infected's immunity to falling damage. Versus mode is only playable in the "No Mercy" and "Blood Harvest" campaigns.

Throughout a Versus campaign, each group of four players plays each chapter of the campaign as both Survivor and Infected, swapping sides once per chapter. At the end of each chapter, the team playing the Survivors earns points based on how well they performed. If all of the Survivors die before they reach the safe room, then the team is awarded points according to the average distance traveled to the safe room, multiplied by the chapter difficulty level. If one or more Survivors successfully complete the level, then the team is awarded points according to their remaining health and the number of remaining Survivors before having their score multiplied by the chapter difficulty level.


Tech Info

Published by: Electronic Arts / Valve
Developed by: Valve
Release Date: November 17, 2008
Genre: First-Person Shooter

Minimum System Requirements

OS: Windows XP/Vista/Vista 64
Processor: Pentium 4 @ 3 GHz
Memory: 1 GB for XP/ 2 GB for Vista
Hard Drive: 7.5 GB Free
Video Memory: 128 MB (ATI Radeon 9600, Pixel Shader 2.0 Support)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive


Recommended System Requirements

OS: Windows XP/Vista/Vista 64
Processor: Intel Core 2 DUO @ 2.4 GHz
Memory: 1 GB
Hard Drive: 7.5 GB Free
Video Memory: 128 MB (nVidia 7600, Pixel Shader 3.0 Support)
Sound Card: DirectX Compatible
DirectX: 9.0c or 10
Keyboard & Mouse
DVD Rom Drive




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